Unlike triple monitor displays that are flat, the dome surface is optimized to display simulation content. There are no bezels to break the flow, no discrepancies to viewing angle and most importantly no difference in eye point viewing distance over the entire screen surface. The scene therefore remains naturally in focus at all times, such that your attention may shift rapidly without effort, vital in fast paced Motorsport or air combat.
Unlike VR there is no lens distortion, no central sweet spot and far greater horizontal FOV. This translates to less head movement, since everything is sharp and displayed as a whole. You may sense a challenging car fast on your inside or glimpse around the next hairpin without restriction, without compromise.